I'm still seeing similar, consider this screenshot, command 17 sets a large depth bias, but the depth buffer appears to contain the unbiased value (post transform z == 0, depth buffer contains 0.000000 by inspection with the widget thing.). I would expect instead to see something like 0.100000 in the inspector widget in this particular case. Is this an ongoing bug?
Topic:
Graphics & Games
SubTopic:
General
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